본문 바로가기

Workshop Index

Unity for Design Scripting

반응형

Realtime Graphics / Visualization / Geometry

 

1. 수업의 목표 / 그리고 Component Centric Programing

 

 

2. Interface

 

 

3. Components: Gameobject

 

 

4. Start() Update() : Realtime graphics 

 

 

5. Transform

 

 

6. Point / Vector

 

 

7. Line  Polyline

 

 

8 Mesh

 

 

9 Import Mesh from text

 

 

00 picking 

 

 

00 Camera

 

 

00. Shader

 

 

반응형